CIV5Technologies contains the definitions of the Technologies referenced in this table.Not Null, text string for available city name for a city Name (Type) of civilization to have city name defined This is a list of the available city names for a civilization.This defines a civ's Unique Buildings and can be used to block civs from building a specific building, for example a minor civ from building the Sydney Opera House, when tag is left empty: Name (Type) of civilization to have building defined CIV5Buildings contains the definitions of the Buildings referenced in this table.Ĭivilization_BuildingClassOverrides Table.CIV5BuildingClasses contains the definitions of the BuildingClasses referenced in this table.Typically this is the reading of the Quote The audio file that is played the loading (Dawn of Man) screen. dds file) that is shown on the loading (Dawn of Man) screen The text string that is displayed on the loading (Dawn of Man) screen Typically this is a map of the civilization dds file) that is displayed when the civ is selected from the civilization selection menu. The Icon Atlas that has the alpha layer for this icon The Icon Atlas that holds the icons for this civ The number of the icon in the icon atlas used for this civ Used to pick different flavors of improvements and wonder art The color has to be specified in the CIV5PlayerColorsĭefines the art style used for buildings that are used in this civilization's cities The default color of this civ for borders, unit flags, etc. The text string for the qualifier to things that belong to this civ. Setting both Playable and AIPlayable to false is a good way to remove a civ from a game, without actually deleting the assets (and makes other mods compatible) If true, human player can select this civ. Text string description of the civ, for America it is "American Empire" located in the TXT_KEY_CIV_AMERICA_DESC Not Null,Unique, key used to reference this civilization typically in the CIVILIZATION_ format CIV5IconTextureAtlases contains the definitions of the IconTextureAtlases referenced in this table.This information is taken from the Kael's Modder's Guide to Civilization 5.The reference field in the tables below indicates the table and column the entry is linked to.The civ5civilizations.xml file contains definitions for the Civilizations.1.12 Civilization_Start_Region_Priority.1.2 Civilization_BuildingClassOverrides.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |